CARROWMORE LUX SHOP (subject to change)
(all require level 100)
AXES AND SWORDS:
Minor Axe of Conquest: -375k
250 Heat Damage, Resist Heat: 200, Attack:200, Strength: 120
Minor Lifeblade: -375k
Regen 20 health and energy per tick. 500 health restore skill. 100 Cold Damage, 40 focus, 40 vitality.
Major Axe of Conquest: - 500k
300 Heat Damage, Resist Heat: 250, Attack 250, Strength 150.
Major Lifeblade: -500k
Regen 25 health and energy per tick. 1000 health restore skill. 150 Cold Damage, 60 focus, 60 vitality.
HELMS AND SHIELDS:
Minor Helm of the Champion: -210k
20 Health per tick. 70 Magic Damage, 10 armour, 150 Attack.
Minor Helm of the Warlock: -210k
20 Energy per tick. 70 Focus, +150 Spell Attack Evasion.
Major Helm of the Champion: -240k
25 Health per tick. 80 Magic Damage, 10 armour, 200 Attack.
Major Helm of the Warlock: -240k
25 Energy per tick. 80 Focus, +200 Spell Attack Evasion.
Minor Shield of the Rampart: -375k
200 armour, 200 resist Heat/Cold/Magic, 60 Vitality, +250 Physical Attack Evasion.
Minor Shield of the Reaver: -375k
40 damage fire shield, 100 armour, 100 resist Heat/Cold/Magic, 150 Defence, 120 Strength.
Major Shield of the Rampart: -500k
250 armour, 250 resist Heat/Cold/Magic, 80 Vitality, +300 Physical Attack Evasion.
Major Shield of the Reaver: -500k
50 damage fire shield, 150 armour, 150 resist Heat/Cold/Magic, 200 Defence, 150 Strength.
ORBS AND BOOKS:
Minor Focus of Replenishment: -375k
40 Health and Energy regen out of combat. 500 Health and Energy restore skill. 400 Health and Energy.
Minor Orb of Illusion: -375k
35 Energy regen. 200 resist Heat/Cold/Magic, 225 Energy, +250 Spell, Movement and Weakening Attack Evasion.
Major Focus of Replenishment: -500k
60 Health and Energy regen out of comat. 1000 Health and Energy restore skill. 500 Health and Energy.
Major Orb of Illusion: -500k
40 Energy regen. 250 resist Heat/Cold/Magic, 300 Energy, +350 Spell, Movement and Weakening Attack Evasion.
Minor Sorcerer's Grimoire: -375k
20 energy regen. 500 energy restore skill. 200 Focus.
Major Sorcerer's Grimoire: -500k
25 energy regen. 1000 energy restore skill. 250 Focus.
BRACELETS AND NECKLACES:
Minor Bracer of Endurance: -200k
225 resist Heat/Cold/Magic, 150 Health and Energy.
Minor Bracer of Shrouding: -200k
+475 Physical, Spell, Movement, Wounding, and Weakening Attack Evasion.
Major Bracer of Endurance: -250k
300 resist Heat/Cold/Magic, 200 Health and Energy.
Major Bracer of Shrouding: -250k
+650 Physical, Spell, Movement, Wounding, and Weakening Attack Evasion.
Minor Talisman of the Earth: -375k
35 Health and Energy regen. 150 Health and Energy.
Major Talisman of the Earth: -500k
40 Health and Energy regen. 200 Health and Energy.
RINGS:
Minor Lifeband: -95k
150 Attack, 40 Vitality, +225 Physical and Spell Attack Evasion.
Minor Ring of Might: -95k
150 Defence, 40 Focus, +225 Spell and Weakening Attack Evasion.
Minor Ring of Reflex: -95k
225 Health, 40 Strength, +225 Wounding and Weakening Attack Evasion.
Minor Spiritband: -95k
225 Energy, 40 Dexterity, +225 Wounding and Movement Attack Evasion.
Major Lifeband: -125k
200 Attack, 50 Vitality, +300 Physical and Spell Attack Evasion.
Major Ring of Might: -125k
200 Defence, 50 Focus, +300 Spell and Weakening Attack Evasion.
Major Ring of Reflex: -125k
300 Health, 50 Strength, +300 Wounding and Weakening Attack Evasion.
Major Spiritband: -125k
300 Energy, 50 Dexterity, +300 Wounding and Movement Attack Evasion.
Minor Ring of Celerity: -200k
Movement Speed boost of 20% (NO STACK), 20 Dexterity.
Minor Ring of Rending: -200k
Attack Speed boost of 20% (NO STACK), 20 Strength.
Major Ring of Celerity: -300k
Movement Speed boost of 30% (NO STACK), 30 Dexterity.
Major Ring of Rending: -300k
Attack Speed boost of 30% (NO STACK), 30 Strength.
QUIVERS:
Minor Quiver of the Wild: -375k
20 Health and Energy regen. 200 damage boost skill for 30 seconds. 150 Heat Damage, 120 Dexterity.
Minor Quiver of Thorns: -375k
Improves attack speed by 20%. 20 Piercing Damage, 60 Strength.
Major Quiver of the Wild: -500k
25 Health and Energy Regen. 300 Damage boost skill for 30 seconds. 200 Heat Damage, 150 Dexterity.
Major Quiver of Thorns: -500k
Improves attack speed by 30%, 25 Piercing Damage, 90 Strength.
DAGGERS:
Minor Dagger of Rending: -375k
Improves attack speed by 20%. 100 Cold Damage. 150 Dexterity.
Minor Dagger of Slaying: -375k
20 Health and Energy regen. 1000 Attack boost skill for 30 seconds. 25 Piercing Damage, 60 Poison Damage, 200 Attack.
Major Dagger of Rending: -500k
Improves attack speed by 30%. 150 Cold Damage. 200 Dexterity.
Major Dagger of Slaying: -500k
25 Health and Energy regen. 1500 Attack boost skill for 30 seconds. 30 Piercing Damage, 80 Poison Damage, 250 Attack.
Minor Axe of Conquest: -375k
250 Heat Damage, Resist Heat: 200, Attack:200, Strength: 120
Minor Lifeblade: -375k
Regen 20 health and energy per tick. 500 health restore skill. 100 Cold Damage, 40 focus, 40 vitality.
Major Axe of Conquest: - 500k
300 Heat Damage, Resist Heat: 250, Attack 250, Strength 150.
Major Lifeblade: -500k
Regen 25 health and energy per tick. 1000 health restore skill. 150 Cold Damage, 60 focus, 60 vitality.
HELMS AND SHIELDS:
Minor Helm of the Champion: -210k
20 Health per tick. 70 Magic Damage, 10 armour, 150 Attack.
Minor Helm of the Warlock: -210k
20 Energy per tick. 70 Focus, +150 Spell Attack Evasion.
Major Helm of the Champion: -240k
25 Health per tick. 80 Magic Damage, 10 armour, 200 Attack.
Major Helm of the Warlock: -240k
25 Energy per tick. 80 Focus, +200 Spell Attack Evasion.
Minor Shield of the Rampart: -375k
200 armour, 200 resist Heat/Cold/Magic, 60 Vitality, +250 Physical Attack Evasion.
Minor Shield of the Reaver: -375k
40 damage fire shield, 100 armour, 100 resist Heat/Cold/Magic, 150 Defence, 120 Strength.
Major Shield of the Rampart: -500k
250 armour, 250 resist Heat/Cold/Magic, 80 Vitality, +300 Physical Attack Evasion.
Major Shield of the Reaver: -500k
50 damage fire shield, 150 armour, 150 resist Heat/Cold/Magic, 200 Defence, 150 Strength.
ORBS AND BOOKS:
Minor Focus of Replenishment: -375k
40 Health and Energy regen out of combat. 500 Health and Energy restore skill. 400 Health and Energy.
Minor Orb of Illusion: -375k
35 Energy regen. 200 resist Heat/Cold/Magic, 225 Energy, +250 Spell, Movement and Weakening Attack Evasion.
Major Focus of Replenishment: -500k
60 Health and Energy regen out of comat. 1000 Health and Energy restore skill. 500 Health and Energy.
Major Orb of Illusion: -500k
40 Energy regen. 250 resist Heat/Cold/Magic, 300 Energy, +350 Spell, Movement and Weakening Attack Evasion.
Minor Sorcerer's Grimoire: -375k
20 energy regen. 500 energy restore skill. 200 Focus.
Major Sorcerer's Grimoire: -500k
25 energy regen. 1000 energy restore skill. 250 Focus.
BRACELETS AND NECKLACES:
Minor Bracer of Endurance: -200k
225 resist Heat/Cold/Magic, 150 Health and Energy.
Minor Bracer of Shrouding: -200k
+475 Physical, Spell, Movement, Wounding, and Weakening Attack Evasion.
Major Bracer of Endurance: -250k
300 resist Heat/Cold/Magic, 200 Health and Energy.
Major Bracer of Shrouding: -250k
+650 Physical, Spell, Movement, Wounding, and Weakening Attack Evasion.
Minor Talisman of the Earth: -375k
35 Health and Energy regen. 150 Health and Energy.
Major Talisman of the Earth: -500k
40 Health and Energy regen. 200 Health and Energy.
RINGS:
Minor Lifeband: -95k
150 Attack, 40 Vitality, +225 Physical and Spell Attack Evasion.
Minor Ring of Might: -95k
150 Defence, 40 Focus, +225 Spell and Weakening Attack Evasion.
Minor Ring of Reflex: -95k
225 Health, 40 Strength, +225 Wounding and Weakening Attack Evasion.
Minor Spiritband: -95k
225 Energy, 40 Dexterity, +225 Wounding and Movement Attack Evasion.
Major Lifeband: -125k
200 Attack, 50 Vitality, +300 Physical and Spell Attack Evasion.
Major Ring of Might: -125k
200 Defence, 50 Focus, +300 Spell and Weakening Attack Evasion.
Major Ring of Reflex: -125k
300 Health, 50 Strength, +300 Wounding and Weakening Attack Evasion.
Major Spiritband: -125k
300 Energy, 50 Dexterity, +300 Wounding and Movement Attack Evasion.
Minor Ring of Celerity: -200k
Movement Speed boost of 20% (NO STACK), 20 Dexterity.
Minor Ring of Rending: -200k
Attack Speed boost of 20% (NO STACK), 20 Strength.
Major Ring of Celerity: -300k
Movement Speed boost of 30% (NO STACK), 30 Dexterity.
Major Ring of Rending: -300k
Attack Speed boost of 30% (NO STACK), 30 Strength.
QUIVERS:
Minor Quiver of the Wild: -375k
20 Health and Energy regen. 200 damage boost skill for 30 seconds. 150 Heat Damage, 120 Dexterity.
Minor Quiver of Thorns: -375k
Improves attack speed by 20%. 20 Piercing Damage, 60 Strength.
Major Quiver of the Wild: -500k
25 Health and Energy Regen. 300 Damage boost skill for 30 seconds. 200 Heat Damage, 150 Dexterity.
Major Quiver of Thorns: -500k
Improves attack speed by 30%, 25 Piercing Damage, 90 Strength.
DAGGERS:
Minor Dagger of Rending: -375k
Improves attack speed by 20%. 100 Cold Damage. 150 Dexterity.
Minor Dagger of Slaying: -375k
20 Health and Energy regen. 1000 Attack boost skill for 30 seconds. 25 Piercing Damage, 60 Poison Damage, 200 Attack.
Major Dagger of Rending: -500k
Improves attack speed by 30%. 150 Cold Damage. 200 Dexterity.
Major Dagger of Slaying: -500k
25 Health and Energy regen. 1500 Attack boost skill for 30 seconds. 30 Piercing Damage, 80 Poison Damage, 250 Attack.